Available on Android · Why no iOS?
Pilot your ship through fields of falling space debris. Vacuum up your objectives, protect your hull, and survive the void — one thumb, one run, one more level.
The Concept
Debris rains down from above. Some of it you need — your objectives for this run. The rest is trash that clogs your tank and slows you down. Vacuum the right stuff, dodge the wrong stuff, and eject when trash tank gets full.
Built for portrait mode and one-handed play, Cosmic Vacuum is designed around short, intense runs you can finish quickly or grind for hours.





How It Works
One-Handed Control
Choose between a floating joystick or direct-touch steering. Either way, your thumb is all you need.
Suction & Eject
A powered suction cone pulls debris into your ship. Double-tap to purge your trash tank before it overflows.
Objectives Per Run
Each level gives you a set of target items to collect. Hit your minimum — trash, obstacles, and a ticking timer stand in your way.
Shield & Hull
Debris that slips past your suction cone hits your shield, then your hull. Your ship explodes at zero — pay to repair or abandon the run.
Power-Ups
Tank Vent, Magnet Surge, Overdrive, Shield Restore, and time bonuses spawn mid-level to shift the run in an instant.
Perfect Run Bonus
Finish a level without collecting a single piece of trash, taking hull damage, or getting your shield hit — earn a 1.5× stardust multiplier.
500 Levels · 10 Worlds
Every 50 levels, the entire visual world shifts — new art, new debris types, new atmosphere. Ten distinct environments across a 500-level cycle, each with its own palette and feel.
The Hangar
Every successful run earns Stardust. Spend it in the Hangar to push your ship further — faster engines, wider suction, stronger hull, and more ejection charges to keep you in the fight. Unlock new ship skins as you reach higher levels.
Platform Support
Great question. We'd love to bring Cosmic Vacuum to iPhone. Unfortunately, Apple requires you to own a Mac, pay $99 a year for the privilege of giving them your app for free, and submit to a manual review process that may or may not approve your game depending on what someone at Apple had for breakfast that day.
We build on Linux. We like Linux. Linux is free, open, and does not require us to buy a completely separate computer just to compile a button.
In short: Apple built a walled garden, charged admission, and then told the gardeners they also need to bring their own shovels — Mac-shaped shovels, specifically, available from Apple, starting at $999.
If you're on iPhone, we genuinely hope you find a great game today. Just not this one. Apple's loss, honestly.